Let's Go Trippin'// 23 Sep 2011 / One comment

Peekaboo

Some fun taken from the deep corridors of the project's folder ;)

Sound Designer// 09 Sep 2011 / No comments

Studio Takt

Studio Takt a.k.a. Joris van Grunsven has confirmed to do the sound design for the film! Which is more than awesome :) He's been doing tons of films already, mainly in the commercial sector as well as some non-commercial work.

Matchmoving// 28 Aug 2011 / One comment

Matchmoving

Greenscreen Test// 02 Jul 2011 / One comment

Test Frame

Another quick frame after we had a test shoot at Studio Amstel to see how it would all work with the greenscreen. The frame above is a still from this render (please use 'w4nt' for the password).

Quick Frame// 12 May 2011 / No comments

Quick Frame

Just a little frame to show how the sculpture could relate to the architecture.

Architectural References// 12 May 2011 / Three comments

Please view/download the large version through the link below the thumbnail.

You can view/download the large version here (7,7 Mb/JPG).

An overview of the architectural references. As you can see there's a lot of strong lines, geometric shapes, contrast between light and dark, smooth and rough. Triangles and polygons are the main element of the structures. In some of the images (middle left, for instance) there's some staging in the depth of these structures. When filmed this creates a great sense of depth, really feeling the space. Aside from the aesthetic reasons, this will help for a better integration of the filmed sculpture and the digital architecture, so it's something I really want to utilise.

Sculpture Material// 12 May 2011 / Two comments

Sculpture Material

So here's the material that's going to be used for the sculpture. It's a kind of plastic (PVC) used for isolating ponds. On the right you can see how the seams will turn out with the unprocessed plastic material used. But to give it a raw and industrial look we decided on processing the material using a mix of black latex paint and sand (on the left). This is then applied to the plasic and rubbed with a cardboard plate to give a more rubbery feel. Click the image for more.

Sculpture Research// 12 May 2011 / Four comments

Movement

(The image links to a new page, please use 'w4nt' for the password)

Just to see what would happen if you simply put on a blanket and started moving, I filmed this footage. This is the second test in which the body is slightly more obscured using two pillows. One on the arm and one on the back. It should make the viewer start to question what's inside, instead of directly noticing it to be a person. But is this definitely the case?

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Furthermore there are a few moments that look really promising. These are the parts where the shape rapidly moves into a new position. But mainly the parts where, one starts to wonder if this is actually an autonomous shape or that it is driven by something inside.

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Shapes

Here you can see a few random generated shapes from a sphere. The idea was to quickly generate shapes for the sculpture to use as a reference. Turned out the shape still remained somewhat spherical, but there's a few interesting shapes (highlighted in green). What interests me in these shapes is that they have a creature-like quality to them—most noticeable some form of legs. We're trying to implement this in the final sculpture, so it will look more lifelike and to insinuate that it has a will of it's own, instead of being some sort of blob moving across the screen.

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At last, here's a few sketches for the sculpture. Not much to talk about here, simply exploration on sculptures with legs. The one's with little reference to legs seem best.

The Node// 02 May 2011 / Two comments

Murat Pak released this piece a few days ago, featuring some very nice architecture, reminiscent of The Third & The Seventh by Alex Roman. As with the T&S piece, this is a good inspiration when it comes down to texturing and lighting. I definitely want to set the bar high and say; this is the image quality I want to achieve. This would mean most of the time should go into texturing, lighting and compositing.

Sculpture Sketch #1// 02 May 2011 / 21 comments

Sculpture Poses

This is the first sketch of the fashion sculpture, which is still a small model to see if it could work. Marjolijn photographed a range of possible poses to check if the sculpture could achieve the right ones. There's a nice variety to the poses, but this is mainly through the detail and variation in folds. The final piece should have a less uniform look, so it can achieve a greater contrast in posing. Maybe making it slightly more human. Click the above image to see the whole range.

Studio Found!// 02 May 2011 / No comments

Studio Amstel

The nice folks at Studio Amstel helped me out by providing their studio for shooting the fashion sculpture. The studio measures a well 10 by 13 meters, with a limbo of 6 by 5. Which should most definitely do the trick! Alongside the studio, there's access to a dolly and various lights.

Architecture// 02 May 2011 / 26 comments

Moodboard/Architecture Development

The architecture of the film will show various geometrical shapes, mainly consisting of triangles and squares. The typical six wall room wil be avoided, because of its rigid and uninteresting nature. Besides this, the human ability isn't strictly walled in by six sides, but has a more natural or flexible boundary. Though the architecture will have references to reality (like lights and return air grilles), it will not feature objects such as stairs and railings.

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If you click on the image above, you will see the development of the architecture, mainly in colour and lightness. Throughout the film, the form of the architecture will be much like the first—white—part. This moodboard was originally designed as a long stretching image, but has been cut up in two halves and placed beneath eachother for viewing purposes.

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The film starts in white. As soon as the sculpture falls still, the second room will become visible and shows a vibrant color such as red. The sculpture will start to move inside this second room, and as soon as the first wall comes down, the room will become darker and more raw. It will then become incrementally more raw and darker as the walls start to move in on the sculpture. Eventually closing it in. This will create a claustrophobically small room in which the sculpture is hardly able to move. Eventually the sculpture will end up in a completely dark room with just one light illuminating the sculpture.